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GPM2-V1.02 Instructions.doc
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Word Document
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1997-04-17
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23KB
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133 lines
Grand Prix Manager 2
Version 1.02
Requirements
Windows 95 (this version no longer works under Windows 3.x)
DirectPlay version 3.0 installed on your system
The GPM 2 CD-ROM.
8Mb of RAM
This version of Grand Prix Manager 2 is completely different to 1.01!
OK - so the game hasn't changed, but the way it's been written has! Every
line of program code has been upgraded to make it a fast, streamlined, 32
bit application. The race section is much faster and smoother and the
program in general works much better under Windows 95.
Multiplayer games have been particularly improved and are now much more
stable.
GPM2 now uses DirectPlay (a collection of routines written by Microsoft for
the gaming community). This has increased the link play capabilities by
improving the speed the data is sent and allowing other protocols to be
used.
Installation
Copy the files from the floppy disk into your GPM2 installed directory
(usually C:\MPS\GPM2).
Run GPM2102.EXE and the new program executable GPM2.EXE will be installed.
Note: You will be asked if you wish to overwrite the existing file. Press
ΓÇÿYΓÇÖ to continue.
This version requires the WING32.DLL, along with the DirectPlay DLL's.
These should be located in your 'C:\WINDOWS\SYSTEM' directory. If these
files are not present the program will not start, requesting the
appropriate DLL. Note: The WING32.DLL should have already been installed by
GPM2.
The Directplay 3.0 (DirectX 3.0) arew also required. These drivers can be
obtained from almost any magazine cover disk and many other existing
titles. Many people already have Direct X 3.0 installed and therefore we
have not included these files. If V1.02 will not run just install these
drivers from another game such as Magic The Gathering or a coverdisk. Make
sure you choose V3.0.
DirectPlay from Microsoft
DirectPlay is a set of Microsoft routines for communications and is part of
their DirectX games system. By using these, GPM2 will work over any form of
network, or serial connection, that supports DirectPlay. This means that
whenever a new network protocol becomes available, you can use it without
upgrading your copy of GPM 2. In fact, GPM 2 can now work over TCP/IP and a
MODEM, because those drivers are supplied as standard with DirectPlay!
DirectPlay can be downloaded from most sites, including the Microprose BBS.
TCP/IP
In our testing we have found some machines are unable to use an IPX
connection. The game may, at certain intervals, stop responding. If this
occurs you should use a different protocol, like TCP/IP - even if its only
over a local network - TCP/IP has proven to be more reliable for long games
than IPX. It's available 'free' on your Windows 95 CD. If you haven't got
it installed already (and you probably have if you've accessed the
Internet), then install the TCP/IP protocol from your Windows 95 CD as
follows.
1. On your desktop open Network Neighbourhood with the right mouse
button, and select properties.
2. Select the 'Add' button.
3. Choose 'Protocol', and press 'Add'. Windows may then build a driver
database.
4. Select 'Microsoft' from the Manufacturer window, and TCP/IP from the
Network Protocols window. Then click OK.
5. Windows will then install any new drivers it requires. You may have
to insert your Windows 95 CD for this to work.
6. Once the drivers have been installed, you will probably have to re-
boot your computer.
7. If you need to know the IP address of your computer then run the
program 'winipcfg.exe' (not included). This will give you the current
machines IP address, both locally, and through and dial-up service
you use.
Link Play in GPM 2
Start GPM 2 and select link play. After selecting the difficulty level a
list of available connection methods will be displayed. Make your choice
and press the Master or Slave button as per usual. The instructions are the
same as in the original Technical Supplement.
When playing by Modem (only two players can play at a time) the slave will
be asked to enter the telephone number of their opponent and should then
press the Connect button. The master should press the Answer button on the
connection panel. The slave calls the master and the connection is made.
BUGS FIXED
Network Play
Many crashes have been fixed under network play and as mentioned above the
whole area has been coded using Direct X making it faster and stable.
Common Problems that have been addressed are:-
Cars would often retire from the race with ΓÇÿElectronic ProblemsΓÇÖ.
The master machines background sound would sometimes remains switched off.
The speech samples would sometimes ΓÇ£popΓÇ¥ a lot.
At the end a race the game would sometimes freeze whilst displaying the
results.
Occasionally at the first race of the season drivers would ask for a wet
weather setup, even though conditions were dry.
Single Player Bugs:
As with network play retirements with ΓÇÿElectronic ProblemsΓÇÖ has been fixed.
During the race the ΓÇ£TOP CARSΓÇ¥ report would sometimes list the same car six
times instead of showing the top six cars.